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RPG MAPS ZONE is here...

After the success of Rad Zone and that we have that largely finished, we have our new project RPG MAPS ZINE now live on Kickstarter. This is the beginning of a new series of zines focused around Maps and the Dark Realm Maps origins. We are I guess going back to what created DR Games by doing this. RPG Maps Zine is a new A5 product we have put together as a resource but also something to read and enjoy the setting. It features 10 highly detail maps that have descriptions and plot hooks. They are designed to be used in a range of RPG fantasy settings and with any number of roleplay systems. As a generic set of buildings, they draw upon a selection of references including historical and fantasy settings, such as medieval Europe and Middle Earth. You can inject these into any mission either as the main encounter space or an aside. These town buildings are great for crime style adventures or the launch into something grander, or a way of introducing an NPC. You can take a look here: h
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Rad Zone goes from Strength to Strength

As we approach the last 48 hours of the Rad Zone Kickstarter we should reflect on how much we have added to the game and what current, and potential, new backers will receive when the campaign finishes. This is of course all added to the original content. 1.        The Search Matrix has been expanded to give the player more search results 2.        12 more characters are available 3.        Characters can now have Companions in game 4.        Journeys to and from the city now have more options 5.        And the new narrative rumour mechanism will add to the story! Key of course is that all backers will feel the benefits of these stretch goal milestones as they enhance the core rulebook. We must not forget as well that we have a core game that has flourished thanks to feedback on, and the interest in, the project. Kickstarter again has proven to be a motivational collaborative space supported by patrons who’s backing not only helps fund but also drive and design more origi

Update on our Kickstarter 10 Battle Mat Escape Rooms

Jo, our Logistics Manager, talks about how the latest DR Games and Dark Realm Roleplay Kickstarter is coming along. Digital rewards have been sent and the physical product is on the way. Jo explains. 10 Battle Mat Escape Rooms So, the Kickstarter has finished, and it has been a great success, surpassing our expectations. Now the fun part begins, having it printed, but who would have thought that could prove such a challenge. We had gone to our regular printers for the initial quote, but now we wanted to check board thickness, to laminate or not to laminate, whether it was worth it to collate and cellophane wrap, what box size would we need. All the details that I love sorting out, and these were all agreed pretty quickly. The maps were coming along nicely, and we would soon be ready to have a test copy printed. So far so good, but our regular printer did not do punch boards for the tokens from the stretch goals. So, time to find another printer. This proved much more of a challenge

Running a Successful Kickstarter Campaign

Our current project 10 Dungeon Escape Room Battle Mats has been one built on a ‘heritage of branding’. What I mean by this is the type of product itself is something our Creative Director Toby Lancaster is known for, which is map making. Dark Realm Maps is a social media facing identity that is a massive part of what DR Games is about and although the product does not actually appear on our DR Games Kickstarter channel it does on our sister Kickstarter account Dark Realm Roleplay. We have previous discussed the two Kickstarter channels and the reasons for their separate existence. In this blog post we are going to discuss why it is successful. By the way if you are interested in seeing the project then you can find it here: https://www.kickstarter.com/projects/darkrealmroleplay/10-dungeon-escape-room-battle-mats In fact, there is still time to back it as we hit 12 hours to go (if you are reading this when it is published that is although you can still follow the project

Kickstarter Notify Me Page…do we advertise it?

It has been months in the making but now finally our card game Trade Nation is on Kickstarter. Well, I mean the notify page is up so people can go there, click on the notify me button, and they will receive an email when the project goes live on Tuesday. Of course, this whole process brings a certain amount of trepidation. It has been interesting setting up the Preview page because it raises a number of questions about how you run a campaign. It’s great to be able to pick up the clicks before the actual campaign goes live, so as I said before people receive their notifications, but do you actually advertise the notify me page or do you wait until the actual campaign goes live? It is a bit of a conundrum. I have put out a Facebook advert pushing the notify page but have decided to wait on the rest of my advertising budget for when the page actually goes live. I really do not know if this is a mistake and I am very curious as to what the standard conversion rate is for notify me clic

Updates and News - Trade Nation

The first proof copies of Trade Nation have arrived. It was exciting to open the box and see our first printed product. Although not our first game it is our first physical product, Dark Force Incursion, our solo game that was successfully Kickstarted earlier in the year, was a PDF product. Holding the freshly printed box was a very satisfying moment for a game we have a lot of faith in. It was something I will never forget. Trade Nation is a family game much in the mold of UNO or MONOPLOY DEAL and is designed with universal appeal. It has straightforward mechanics and a bold colourful appearance. The players compete to sell stock at the highest prices. The person with the highest score wins. It can be learned in five minutes and the 120 cards are stored in a rigid box which is portable and durable. Here is a shot of the new delivery showing a completed game. The next stage is to send it out to reviewers. This takes time. Close on the heals of this stage is setting up the