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Showing posts from May, 2020

Luck in Tabletop Games! Feeling lucky?

Never has the concept of luck been driven home to me more than recently when I have been designing my own tabletop games. What role does it play in the…well the game play? Does a game become weaker because of a dependence on random nature? Can this cause anxiety or fatigue? Should we rely on luck less? Make more of the choices ourselves? Be in control? I wanted to lay some of this out in this latest blog post as it is becoming a particularly important part of how I design games.
With the design of Dark Force Incursion, I created a game that heavily depended on the roll of a dice. Every turn you are bound by the result of your roll and this leads you in a direction, for which there are a set of consequences. Is this too much to ask of a player to be so bound by a one in six chance? Yes, because how can they influence the outcome? This is what gamers will often strive for, a controlling element. I introduced the option of being able to choose the hex from which to roll and so you have …

A Week on from the Kickstarter