The players take control of a country. To help manage their lands they each have a country record sheet. They have Trusted Aides who they can send on missions to cement success. They are given or select a government type, and this exerts an influence over their decisions. If the players act in a way that seems opposed to the government type or questionable to the population then the people may rise up. In this way players receive Instability Points. Ten of these and the government falls to revolution and the player is deposed. But they can return to power and with the help of their Trusted Spies can influence and sway the population’s opinion of their new leader. This war within government is pitched in an open world where the players are compelled to respond to incidents and breaking news. The world is unstable, caught in the grip of a cold war, with no obvious power managing uncertain times where peace is a tenuous proposition. The Games Master manages the world and the Non-pla...