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Making a Board Game - Part 3: After the Cancellation of the Kickstarter

I this final part of the series I reflect on how the Kickstarter failed to achieve its goal. But I also talk about the physical components of the game and how we were at the mercy of a number of circumstances some self-made others wholly unexpected. We gathered up many quotes for Expansionist. As we developed the game, through play testing. At a basic level we needed hex and triangle tiles and the number changed as we tested length of play and phases of the game. We found that sometimes players’ might not get tiles out until the fourth or fifth turn and so we added an additional foundation tile. We saw that some of the event names may well be too sensitive and so we changed the design. These were things that time helped us realise and it is this that you need with your game. Time. Live with it and ask questions of it. The actual game play can blind you to some of these design elements that could slow a project or put people off. Loads of tiles in the Expansionist design ...