I have had a long time to think about my own creative ethos such as; being creative, open minded, inclusive, chase an idea and develop it, try not to fix on your first idea and such. I want DR Games to embody some of this. So, I conceived of three principles that I hope all my games will reflect and embrace, helping form a recognisable brand. The three principles are: Narrative. I am keen to have to have a story for every part of any game I create. In my mind elements of a game need to be created for a reason and that is often story driven. In fact, I want this narrative to continue through the game, so the players end up making their own stories after it is out of my hands. It’s that sense of emersion I want to imbue in my games, one that comes from the story. At the same time, I think that doing this makes everything make sense, increase peoples’ chances of remembering and makes it more fun! Streamlined. I have seen many complex games over the years and although som...