I have had a long time to think about my own creative
ethos such as; being creative, open minded, inclusive, chase an idea and
develop it, try not to fix on your first idea and such. I want DR Games to embody
some of this. So, I conceived of three principles that I hope all my games will
reflect and embrace, helping form a recognisable brand.
The three principles are:
Narrative. I am keen to have to have a story for every
part of any game I create. In my mind elements of a game need to be created for
a reason and that is often story driven. In fact, I want this narrative to
continue through the game, so the players end up making their own stories after
it is out of my hands. It’s that sense of emersion I want to imbue in my games,
one that comes from the story. At the same time, I think that doing this makes
everything make sense, increase peoples’ chances of remembering and makes it
more fun!
Recognisable. One of my aims is to create a brand
continuity. My drawings and map work will be a unifying element through the
range of products I produce. This is an illustrative style that relies on hand
draw line techniques and shading which has been embodied by my Dark Realm Maps.
Comments
Post a Comment