DFI came about through an unusual set of circumstances at
a strange time, that I discuss in a previous post. But it was solid and
reliable with a core set of rules and maps and could be download for free from
my website. Yet, as if out of control, the game began to take on a life of its
own in my mind. I imagined new land features, hex tiles, expansion rules and
maps. I think that, for me, any creation is never truly complete, they just
keep on growing, expanding, and ultimately opening new gaming choices.
Pretty quickly I set about writing the rules and drawing
the land features for the new maps and expansions. It presented as a series of
updates with new landscapes that would be interesting to experience in their
own hex maps. This presented as four distinct expansions that would work nicely
as pledge levels…yes, I began to think Kickstarter.
I had established a presence on Board Game Geek and the
free core rules were out there for people to play and they had. I was channelling
time and space into the game and realised that I could offer up an interesting
package for Kickstarter where I would also hopefully bring the project to a new
audience. But I wasn’t going to offering up anything expensive, just £2 an
expansion, as I want to reflect the ethos of the original free game.
I spent a couple of weeks putting together the project,
working up the art and layout. Testing and listening to people’s feedback. I updated
the core rules to a 1.2 version, gathered quotes and contacted bloggers.
I decide to go for Tuesday 14th March as my launch
day at 9pm GMT, about 3pm in the US. I set the target low and the proceeding
stretch goals the same. Having not hit my goal in my last, much larger,
Kickstarter I wanted to make this one achievable. The environment for projects
is chaotic at the moment, with the coronavirus causing industry disarray and a
general influx of projects into Kickstarter creating an increased level of scepticism
and competition. I have seen projects sinking without a trace and others
missing a 100% when ordinarily they would easily cross the finishing line.
I honestly did not know if I would get five people
backing the project. The solo gaming market is growing for sure but how many people
engage with it? But I was counting on this unfortunate isolation effect, an audience
stuck at home looking for things to play and was lucky enough to have my
project selected for the Inside Voices Kickstarter Project as it is a print and
play PDF project. This is giving me more coverage and has really helped I believe.
Yesterday, I went to bed with my fingers crossed a few
hours after launching the game, which had not reached its goal. I woke very
happy to find that Dark Force Incursion Expansions had indeed been funded and
not only that but as the day moved on, we also reached the first stretch goal
of £300.
In the scheme of things these are small numbers but to me they are
big. I needed a fair few people to reach this total as the basic pledges are low
and it is a project I have worked very hard on, so it means a lot me.
This process has filled me with a great sense of satisfaction,
and I have been truly humbled by the support and interest. I take non of this
for granted.
More to follow.
Toby
I was too late to the party. How can I get these maps?
ReplyDeleteHi, You can find them here.
Deletehttps://www.drivethrurpg.com/browse/pub/15325/Dark-Realm-Maps
The new Mountains maps are going up tomorrow. Thanks