This post has been written while I have been experiencing my first Kickstarter, as a kind of record of the learning experience, especially as it now appears that the Kickstarter will likely be unsuccessful. So, I am also trying to be self-reflective as I’m still learning and this is by no means a perfect guide as to how to succeed, but I hope to learn my lessons for the next one and that is reflected here. Having created the concept and developed the game rules (as documented in my last blog post) I was faced with probably one of the most important aspects of the project and that was how to present the game to the world. By this stage I had already made a number of mistakes, some of these I’ll document in the next post and some in this one, but I was solely focused on how this game would look. Obviously, I knew how the tiles would look but how about how the box would appear? What graphics would I use on the box cover and how about infill and flavour art for the Kicks...